Sushi Cat has to be the first game to remind me of a Popcap game that wasn’t Bejeweled. Instead it’s a light, cute, and rather smooth take off of Peggle with an actual cute mascot replacing Peggle’s eerie, smiling creeps. Of course, Peggle itself is pretty much a sendup of pachinko, which I’d have to assume was just a convenient urban version of throwing rocks at walls for fun.
Anyway…
Rapid Review: Cute but manicured graphics, simple but fun gameplay, and unique enough – for as popular as Peggle is, few indie games or flash games see fit to mimic the style. Sushi Cat doesn’t offer much challenge, falling into that category of “Games you’re guaranteed to beat so long as you keep trying”, but it’s slick, fun, and stands out as a flash game.
Full Lowdown:
The Experience: Just drop Sushi Cat from the top of the screen, doing your best to get as much sushi before hitting bottom. The Sushi Cat is flexible and bouncy, so it can be a bit challenging to figure out what his bounce path is going to be – especially on later levels with mobile obstacles. Glowing sushi offer powerups, such as an extra life, point multiplier, or otherwise. Simple and easy to learn gameplay. I’d say “hard to master”, but really, the game doesn’t try to offer a serious challenge. It’s clearly meant to turn heads and be simple fun.
The Quirks: I’ve mentioned twice how flash games in pachinko or peggle style are surprisingly rare, but Sushi Cat has another thing going for it: The bouncy, jelly-like nature of the cat. Little things like that fascinate me, and I can only wonder how hard or easy it is to program that sort of interaction. It seems like a gimmick one could build a more depthful game around, but as it stands it’s just plain fun to watch. Especially in later levels where the moving parts can squish the Sushi Cat down flat, then send him springing off in some other direction. The little animated story (with more unlocked as you advance) is also downright adorable, despite being brief.
The Tips: Earlier levels are pretty straightforward affairs to clear, but eventually getting every sushi in the level becomes more of a challenge. Try to get as many sushi in a single pass (and land in the lit-up slot at the bottom) for the best points, and keep in mind the Sushi Cat becomes larger with each additional sushi it picks up – the cat you drop from the top of the level likely won’t be the cat you have at the bottom, especially if you aim well.
This one is playable over at Armor Games, so give it a shot and drop a comment here if get a kick out of it.